Don’t
Starve is a game about survival. It came out in 2013 and was made by Klei
Entertainment. The goal is to not starve, of course. Well it’s harder than it
sounds.
I’m huddled
by a fire. In the dead of night. I ate some raw monster meat. That was bad for
my stomach and my mental health. I might be going mad. I’m being hunted by some
kind of demonic shadow hound.
It’s
circling me. It’s is not shadow anymore, It is real. I ready my homemade spear.
The Hound pounces.
I die.
That’s how
I died in my longest running game of Don’t Starve. I survived for about two
weeks.
The
Game-structure, Game-world and Gameplay works together and underlines the theme
and creates a real experience of survival.
This in a
beautiful, odd and creepy world.
Don’t
Starve is a really good game…
Don’t Starve
In the
beginning of the game you can only play as Wilson the Gentleman Scientist. You
unlock other characters the longer you survive.
When you
start a game you wake up in a field with a man standing over you saying: “you
better find something to eat before night comes”. That is the only information
you get. Now it’s all a matter of surviving.
In the top
right corner you have a clock counting down to evening and the night. It also
tells you how many days you have survived thus far. There is also a counter
showing your health, hunger and sanity.
In the
bottom of the screen there is an inventory and a map. The map only shows what
you have explored so far. In the beginning it’s a depressing sight filled almost
exclusively with black.
There is a
toolbar in the left side of the screen with different menus: tools, light,
survival, science, fight and dress.
And that is
all the information the game-world gives you. That’s a problem if you want to
live… And that is one part that makes the game great.
Survival
Survival
takes skill, knowledge and luck.
The
gameplay doesn’t require much skill. The skills are represented by what you can
craft. But you have to figure out what to craft and why.
The game
doesn’t give you any knowledge about anything. You don’t know what things are
good for what, you only know what can be used to craft things.
Luck is
represented by the random generated world.
The game
gives you minimum information about the game-structure. At first you don’t know
that will happen and why.
It is not
that the gameplay is particular hard. It consist of running around collecting
things and interacting with objects.
When the
cursor hovers over an object some text appears. It tells you what you can do.
Like “pick grass” or “examine”.
When you
have collected enough of a resource it can be used to craft new items.
In the
different menus you can see what can be crafted from what.
In tools
you can build an axe from sticks and stones. This in turn can be used to chop
down trees. The wood can then be used to build a fire.
The
gameplay is thus a race to gather resources. To obtain new resources. To be
used to gather new resources.
A race
because you always have to build a fire when night comes.
If you don’t
have a fire at night something bad will happen you don’t know what.
The game-world is divided into Day and Night. At
night the character is forced to make a fire and stay close to the light. Or he
will die. You don’t know that untill it happens.
So you
never know the rules of the game you are playing.
Which is
the problem with survival in the real world. You never know what can happen and
what consequences your choices will have for your chances of survival.
But you
learn the more you play. And when you die you are dead and have to start over.
The game is
puzzle. An interesting Puzzle albeit the same puzzle every time.
You know nothing
That is not
true you know some things. You know you have to eat something or you will
starve. It’s in the title. And you know you have to have a fire at night. Your
avatar will tell you if you don’t have a fire and night is coming. Other than that you have no knowledge. The
game-world tells you nothing about how to play the game. It’s hard to know what
you should do. Harder still to know what is best to do. You only know what you
can do.
That’s is
the one thing the game does to help you. You always know what you can do.
When
something in one menus can be crafted that particular menu turns green.
The
game-world always tells you as little as possible about the game-structure. So
there is nothing to inform your gameplay.
That is
what makes the game so hard which fits perfectly with the theme and title.
The
gameplay in the end becomes trying to figure out the game-structure and that is
what you use to form strategies. Every time you die and you are going to die a
lot you learn something new and can probably survive a bit longer next time.
When you
have died a couple of times you will form your own strategies for effective survival.
You will
know what to do. Find particular resources and craft certain items in order of
importance. According to your strategy.
When you
have done whatever you set out to do. You have a new problem. What to do next.
The world
The world
is a cute cartoony looking world.
All the
animals, the plants and the avatar have the same cartoony look. But something
is a bit off.
You come
upon weird altars with pigs’ heads on spikes. And you can find things like evil
flowers and wormholes.
Your avatar
and all other creatures in the game is drawn in the same cartoony style. But it
looks more like it was drawn by a disturbed kid than Walt Disney.
The game
world shows you and tells you that it’s a dangerous place and surviving will be
hard. And you believe the avatar when he tells you that you should build a
fire.
But again
you don’t know what the different things does. You don’t know the rules of the
world or the game-structure.
You figure
this out by playing the game. The pig-altars brings you back from death. So
basically gives you an extra life. Which comes as an unexpected but welcomed
surprise the first time that happens.
The look
and style underlines the inherent danger of the world.
You never
know what tree is really a monster waiting kill you.
It all fits together
The
gameplay quickly becomes figuring out strategies for survival. You try to
figure out the game-structure to “beat” the game.
The style
and look of the game underlines the dangers and the sense that you don’t quite
know what’s going on.
The puzzle
that is the game becomes the fight for survival. It’s always the struggle to
get the upper hand and “beat” the game that makes the game so interesting.
The sense
of superiority and accomplishment when the timer ticks across to a new day is a
fantastic feeling.
PS:
Now the game have a excellent expansion called Reign of Giants. Buy it!






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